So, you have reflected on the needs of your learners, you have made your assumptions explicit and you have even prototyped your first ideas to get feedback. Does that mean your design is definitely, 100% going to lead to success? Probably not... Besides the more open factors influencing learning (e.g. environment, type of activity, content), there are a number of invisible influencers of learning at play. One of them is motivation! Without it, the most beautiful teacher training session on Skills Lab would impact little on Skills Lab implementation.
Adapted from Ormrod (2014)
For education designers, the goal usually is to initiate behavioral change. To inspire learners to start back home projects, to equip teachers to implement Skills Labs, etc. Whether or not this behavioral change can be directed depends on motivation.
Sometimes motivation is intrinsic, this means it is influenced by factors within us. Other times motivation is extrinsic. The former is proven to be more influential regarding learning, when we are motivated intrinsically we learn harder and more effectively. Extrinsic motivation leads to superficial learning. In East Africa, learners are continuously reminded about grades. Because of this, their extrinsic motivation grows, affecting their intrinsic motivation to learn their subjects. Similarly, this push for exam grades influences teacher behavior, affecting their intrinsic professional motivation to facilitate learning holistically.
Extrinsic motivation does play an important role in learning, and is sometimes the only key to motivating learners towards a certain goal. Yet, intrinsic motivation is what will fuel the motor in the learn run.
Besides the above strategies, there are a few unique considerations to keep in mind when designing for adults. McClelland for example suggests that adults have three core drivers: power, affiliation and achievement. With this and other adult learning theories in mind, the following motivational strategies can be considered when you are designing for adults:
Sometimes the change you'd like to see is affected by factors outside your design. The systems students and teachers are living in shape and limit motivation. Like, the repeated emphasis on exam results affects learners' and teachers' intrinsic motivation for skill development. When you design, always look out for these de-motivators. What incentives or hindrances are there for teachers to run a Skills Lab? What incentives or hindrances are there for students to start a project back home?
Come up with a new motivation strategy to increase teacher attendance in association meetings. Explain which driver of McClelland's theory you tap into with this strategy. Submit your work to designacademy@experienceeducate.org
Interested to learn more about the invisible influencers? These are some other factors to read-up on: