Backward design is all about starting out with a clear vision for success. What skills, knowledge and attitudes will your learners have at the end of the lesson or course? With this vision in mind you will identify what learning activities can help achieve this.
When you as a designer or facilitator know where you want to go and you know where your learners currently stand, you can identify and address learning needs.
Video #1 & 2: General Approach
Define actions for after the training learn more here.
Focus on skills and the end-outcome of solving problems.
Clearly identify WHO the objective is for, if there are multiple types of people (such as Youth Leaders and Mentors) separate out different objectives to match each group.
Avoid unclear and general terms which can be interpreted in many different ways (such as "support")
Research your starting-point; what are current skill levels and what is the context students are working in?
Ensure you know the whole strategy behind what you are designing. If you are designing a part, understand how it fits into the whole. This avoids repetition and allows for focus.
Check to see in the end if your design achieves the impact you originally envisioned.
Video #3: Educate! Approach
For the E! Backward Design video, open it and let it play for 1-2 seconds, then pause it to let it load completely. The video will stop if you don't let it load first.
Frameworks for Doing Backward Design
Note on Assessment:
This design principle has several assessment activities: an online quiz, a reflective essay on The Why, designing an evaluation rubric, etc. The quiz assessment on Starting with Impact is difficult!!
The quiz requires you to do quick multiple choice but also to write out longer answers to more complex questions. Do not skip watching the videos above. Read everything on Starting with Impact page.
We recommend you read through all the quiz questions first and save a draft of your responses before inserting your answers on the google form. Save your written responses on your computer! Sometimes internet can fail and you do not want to lose your work and be forced to rewrite everything. Also read everything on backward design first to do well on this assessment!
The minimum score for the quiz is 20 points. If you get less than 20 pts, you will be instructed to retake the assessment.
What could students do after this intervention that they could not do before?
How could I tell the difference between a school which has had this intervention and a school which has not?
What in my strategy ensures the impact I am aiming for will actually happen?
Can I describe the impact in one sentence?
Who cares about this intervention's goal? Why do they care?