The human-istic design principle inspires us to learn everything about our end-users. Who are we designing for? What makes them happy? What would they like to achieve in life? What motivates them to change? What skills are they lacking? What do they already know? And most importantly, how can we design a learning experience that sets up our learners for success?
To support this learning process, designers make their assumptions explicit so they can be tested. They also flexibly incorporate feedback to ensure the design meets the needs of end-users optimally.
Learning is not an simple, automatic and linear process. Every individual's learning process is influenced by mental schemata, learning style, environment, social relations, emotion, prior learning experiences, aspirations etc. To achieve intended learning goals, a designer needs to be cognizant of these learner characteristics and tailor the learning experience to ignite change in knowledge, skills and attitudes and eventually behavior.
Did you know? Educate!'s design process is inspired by the backward design approach and the human-centred design school of thought. Learn more about our process here.
Designing a learning experience for other people requires a level of empathy, an understanding of the needs of your learners. Learn how to use an empathy map to conceptualize these needs.
A designer's assumptions can get into the way of human-istic design. Problem framing can be used as an approach to open up new solution spaces.
Real human-centered design does not happen on a desk, it happens when you bring your ideas 'out there'. Test your design assumptions through prototyping.
We design for humans and we consider all their needs, but there are also ways in which we can design with humans. Learn all about involving humans in the design process.
No matter how well a learning activity is thought-through, without learners being motivated to learn and apply what they have learned, the design would miss out on impact.