Yet most youth can expect only to remain unemployed or underemployed and to live on less than $2 a day. Because they lack the 21st century skills required to succeed in the majorly informal labour market.
One of the core pillars in Educate! programming is the skills-based education approach. We design to give students experiences that allow them to practice skills in school. These experiences are shaped intentionally at the level of:
In the Design Academy you will learn HOW designers can facilitate this process. In this session you will learn WHAT skills we target and how these specific skills can be best developed.
Globally, prominent education organizations and networks are researching best ways to develop and assess 21st century skills, check out a few resources below:
We have revamped our skills map in line with recent studies on developing 21st century skills. Below is the new edition of the Educate! skills map of Leadership skills. In session C) you will dive deeper into Entrepreneurship skills.
(adopted from New Pedagogies for Deep Learning)
Critical thinking
Critically evaluating information and arguments, seeing patterns and connections, constructing meaningful knowledge, and applying it in the real world.
In simple terms: Objectively evaluating information, seeing patterns and connections and applying this knowledge in the real world.
Citizenship
Thinking like global citizens, considering global issues based on a deep understanding of diverse values and worldviews, and with a genuine interest and ability to solve ambiguous and complex real‐world problems that impact human and environmental sustainability.
In simple terms: Able to solve complex real-world problems keeping in mind local and global dynamics.
Character
Learning to deep learn, armed with the essential character traits of grit, tenacity, perseverance, and resilience; and the ability to make learning an integral part of living.
In simple terms: Self-aware and confident, looks out for learning opportunities and perseveres at difficult tasks.
Collaboration
Work interdependently and synergistically in teams with strong interpersonal and team‐related skills including effective management of team dynamics and challenges, making substantive decisions together, and learning from and contributing to the learning of others.
In simple terms: Work with others and manage team dynamics and challenges.
Communication
Communicating effectively with a variety of styles, modes, and tools (including digital tools), tailored for a range of audiences.
In simple terms: Send and receive information effectively with a variety of styles, modes, and tools, tailored for a range of audiences.
Creativity
Having an ‘entrepreneurial eye’ for economic and social opportunities, asking the right inquiry questions to generate novel ideas, and leadership to pursue those ideas and turn them into action.
In simple terms: Generates new ideas and pursues them independently and with others.
Throughout the Design Academy you will learn how you can design sessions, modules and program models that will create skilled learning and acquisition of the target skills. To start with, let me ask you a question....
Does the teacher run a session around the topic of verbal and non-verbal communication? The benefits and disadvantages of each? Then different steps to communicate? NO! That would be silly. The teacher instead observes the children play together, asks them to describe what they are doing, uses visual arts to have to learners tell a story, but also helps them deal with conflict over their toys, etc.
Developing soft skills happens by doing but also by smartly shaping experiences, ways of working and a lot of responding to naturally emerging situations. So how can you make sure that secondary students advance their collaboration skills? And their communication skills? One first hint is that simply structuring a lesson as a Skills Lab is not enough, just grouping students around a table doesn't mean they will work together.... Here are a few suggestions, but please research some more and show us your findings in the assignment below.
Critical thinking
Tip: Learn more about testing assumptions here on the Design Academy.
Creativity
Tip: Learn more about writing empowering case studies here on the Design Academy.
Citizenship
Tip: Learn more about solving real-life problems here on the Design Academy.
Character
Tip: Learn more about space for personal direction here on the Design Academy.
Tip: Learn more about scaffolding here on the Design Academy.
Collaboration
Tip: Learn more about neriage as a method to bring group work to another level here on the Design Academy.
Communication
Tip: Learn more about 'making meaning' through language here on the Design Academy.
Choose one of the following group activities pulled from the Skills Lab Starter Kit and make at least 3 changes to boost one of the 6Cs of your choice.
Note: Stay within the time allocated and work towards the lesson objectives.
Submit a 1 page document including:
Note: The improvement should include at least 3 significant changes to the activity.
LWBAT:
Group Activity Practice: (50minutes)
LWBAT:
Group Activity Practice: (40minutes)
LWBAT:
Group Activity Practice: (40 Minutes)
Teacher gives students fifteen (15) minutes to practice the scene before the actual presentation.
First of all, knowledge, skills and attitudes are hard to separate. None can work in isolation from the other when it comes to experience-based education. When you design learning activities that we call skill-based it means the ultimate end-goal is the application of the skill towards leadership and entrepreneurship. Activities can be knowledge lean or knowledge-dense and we use both! Learners constantly need to acquire new knowledge and continuously learn, test and revise theories that explain the world around us. There is a big difference from the traditional knowledge-based education though, that is for us knowledge is living and not static. It can also be created by all of us, not just owned and passed on by the teacher!
Indeed, ICT and digitization are at the centre of future labor processes. Educate! currently works in a resource-constrained environment limiting our opportunities to boost ICT skills. However, we welcome all Design Academy participants to think with us; how can we boost ICT skills within the East African context?
Probably yes! Globalization hits us all, so to compete in the global market young people will need a lot of the same skills all over the world. Maybe even more than peers in the North, young people in East Africa need creativity to use scarce resources, grit and flexibility to start small, etc. If you like to know more about how livelihood opportunities in East Africa are changing and evolving we can recommend the work of the MasterCard Foundation Youth Tank. This group of young researchers studied livelihood opportunities in the agriculture and tourism sector. Find the first report on the agriculture sector here and a general report on youth livelihoods here.
Let us know what insights you have about unique skills young people in Africa will need today and tomorrow!